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  <title>No Bad Memories</title>
  <subtitle>Rachel Simone Weil&#39;s blog and work spanning video art, glitch, homebrew development, electronics, and computing history</subtitle>
  <link href="https://www.nobadmemories.com/feed.xml" rel="self"/>
  <link href="https://www.nobadmemories.com/"/>
  <updated>2026-05-18T00:00:00Z</updated>
  <id>https://www.nobadmemories.com/</id>
  <author>
    <name>Rachel Simone Weil</name>
  </author>
  
  <entry>
    <title>Delete: A Design History of Computer Vapourware</title>
    <link href="https://www.nobadmemories.com/blog/2016/01/delete-a-design-history-of-computer-vapourware/"/>
    <updated>2016-01-29T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2016/01/delete-a-design-history-of-computer-vapourware/</id>
    <content type="html">&lt;p&gt;I recently had the opportunity to review Paul Atkinson’s book &lt;em&gt;&lt;a href=&quot;http://www.amazon.com/Delete-Design-History-Computer-Vapourware/dp/0857853473/ref=asap_bc?ie=UTF&quot;&gt;Delete: A Design History of Computer Vapourware&lt;/a&gt;&lt;/em&gt;.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://hxlntblob.blob.core.windows.net/nbm/delete.jpg&quot; /&gt;
&lt;figcaption&gt;Delete: A Design History of Computer Vapourware&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;&lt;em&gt;Delete&lt;/em&gt; is highly recommended for those interested in computer hardware design or retrocomputing. The volume is packed with gorgeous images of computers that were announced but never commercially produced. Atkinson’s interviews with the designers and executives closest to these unrealized products are fascinating.&lt;/p&gt;
&lt;p&gt;My in-depth review of &lt;em&gt;Delete&lt;/em&gt; can be found in the latest issue of &lt;em&gt;Design and Culture&lt;/em&gt;. The &lt;a href=&quot;http://www.tandfonline.com/doi/pdf/10.1080/17547075.2015.1051846&quot;&gt;PDF&lt;/a&gt; is available for free online. You can also &lt;a href=&quot;https://www.flickr.com/photos/9574086@N02/collections/72157608812198325/&quot;&gt;browse the photo collection&lt;/a&gt; of former Sinclair Research designer Rick Dickinson, who worked on a number of the unrealized products chronicled in &lt;em&gt;Delete&lt;/em&gt;.&lt;/p&gt;
</content>
  </entry>
  
  <entry>
    <title>Hosting a mutual-aid fundraiser on Discord</title>
    <link href="https://www.nobadmemories.com/blog/2021/01/retrospective-hosting-a-mutual-aid-fundraiser-on-discord/"/>
    <updated>2021-01-09T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2021/01/retrospective-hosting-a-mutual-aid-fundraiser-on-discord/</id>
    <content type="html">&lt;p&gt;In November of 2020, the boxes began to really stack up. A few by the hallway, then a looming tower near the kitchen. Spurred by months of COVID-19-induced isolation at home, I&#39;d put myself on a mission to finally go through all my possessions and throw or give away what was no longer needed. Around the same time, my thoughts turned to making a charitable donation. Given the difficult circumstances 2020 brought, I wanted to be thoughtful about making a positive impact.&lt;/p&gt;
&lt;p&gt;One thought led to another, and eventually I came up with the idea to host an online silent auction/garage sale to raise money for a good cause. I had four main objectives for the silent auction:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;to facilitate sharing and rehoming of items to others in a quarantine-safe way,&lt;/li&gt;
&lt;li&gt;to raise money for a charitable cause (in my case, &lt;a href=&quot;https://www.gofundme.com/f/kick-the-cold-austin-mutal-aid&quot;&gt;Austin Mutual Aid&lt;/a&gt;),&lt;/li&gt;
&lt;li&gt;to create a unique avenue to connect and have fun with friends remotely, and&lt;/li&gt;
&lt;li&gt;to help activate others in the rewarding act of giving.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;The event ran for two weeks in December and raised $1,646. Now that I&#39;ve had a few weeks to reflect on it, I&#39;m sharing a bit of a post-mortem on the event in case it&#39;s useful for others wanting to undertake something similar.&lt;/p&gt;

                          &lt;div class=&quot;col-md-4&quot;&gt;
                          &lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/internet.png&quot; /&gt;
&lt;figcaption&gt;How much would you pay for &lt;em&gt;the Internet?&lt;/em&gt;&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      
                  
              
&lt;div class=&quot;row&quot;&gt;
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            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;Event overview&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;Here is how I prepared for and ran the event.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Sorted through my items.&lt;/strong&gt; I went through the boxes and found &lt;em&gt;the fun stuff:&lt;/em&gt; instruments, movies, etc. Other items were taken to mutual aid centers or Goodwill.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Set up a Discord server.&lt;/strong&gt; This was pretty easy to figure out on my own, but there is also &lt;a href=&quot;https://www.nobadmemories.com/blog/2021/01/retrospective-hosting-a-mutual-aid-fundraiser-on-discord/#resources&quot;&gt;a guide to setting up a Discord server&lt;/a&gt;. I created four top-level channels: &lt;code&gt;#👋・welcome&lt;/code&gt;, &lt;code&gt;#📢・rules&lt;/code&gt;,  &lt;code&gt;#⛲・wishing-well&lt;/code&gt;, and &lt;code&gt;#☕・chat&lt;/code&gt;. I also created a channel category called &amp;quot;Auction items.&amp;quot;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Decided on and posted auction rules.&lt;/strong&gt; The auction would work like eBay, complete with a minimum starting bid (usually $1). Participants would post a dollar amount in the corresponding items&#39; channel to make a bid. After two weeks, bidding would close, and all money raised would go to the charitable organization. Additionally, I pledged to match every bid dollar for dollar. Anyone wanting to donate money without bidding on items could post dollar amounts to the &lt;code&gt;#⛲・wishing-well&lt;/code&gt; channel, where I also matched donation amounts 1-for-1. (You can read the complete rules &lt;a href=&quot;https://www.nobadmemories.com/blog/2021/01/retrospective-hosting-a-mutual-aid-fundraiser-on-discord/#resources&quot;&gt;here&lt;/a&gt;.)&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Grouped items into thematic bundles.&lt;/strong&gt; Instead of having participants bid on single items, I grouped them into themed bundles. A bass guitar was paired with an amplifier and live music DVD to form a &amp;quot;rock bundle.&amp;quot; A pile of 15 mystery LPs was billed as a &amp;quot;crate-digger bundle.&amp;quot; Each bundle got its own channel in the &amp;quot;Auction items&amp;quot; category where participants would post bids.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Added descriptions to bundle channels&lt;/strong&gt; In each bundle channel, I posted photographs of the items, a description, and the minimum starting bid.&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/cooking.png&quot; /&gt;
&lt;figcaption&gt;Photograph of spoon rest and brownies in the cooking bundle, which also included a collection of cookbooks.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;ol start=&quot;6&quot;&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Invited friends via Discord or email.&lt;/strong&gt; I invited about 35 local friends to keep things manageable and made sure I knew each person personally in case there was any issue.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Supervised bidding for the run of the event (2 weeks).&lt;/strong&gt; I occasionally posted updates if certain bundles hadn&#39;t yet received bids, for example.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Collected bids via PayPal and Venmo, and sent double that to charitable organization.&lt;/strong&gt;&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Delivered bundles to winners.&lt;/strong&gt; I offered curbside pickup or delivery based on the winner&#39;s preference.&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
                          &lt;div class=&quot;col-md-4&quot;&gt;
                          &lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/channels.png&quot; /&gt;
&lt;figcaption&gt;Screenshot of Discord channel listing&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;Learnings&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;I went into the silent auction with low expectations, just because it was a pretty experimental idea, and I had no idea how things would play out. Plus, the extent of my prior experience with fundraising was selling Girl Scout cookies as a child. Would there be bidding wars? Zero interest? In retrospect, I was really pleased with the outcomes. It was &lt;em&gt;fun.&lt;/em&gt; And it was great how much we were able to raise just with unwanted items in our own homes. Here are some assorted observations, what I think went well, and what I&#39;d do differently next time.&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Why Discord?&lt;/strong&gt; I had initially considered running the silent auction through something like Google Sheets or Forms, but I wanted to be sure that everyone participating could see bids without modifying them. I also wanted an avenue for conversation. Discord was my next candidate for handling this. It could also allow participants to set up notifications if desired. I think it generally worked well. Now that the auction is done, I can simply close the server.&lt;/p&gt;
&lt;/li&gt;
&lt;li&gt;
&lt;p&gt;&lt;strong&gt;Ask friends to contribute unique items.&lt;/strong&gt; When I look back at which bundles generated the most excitement and bids, it was clear that one-of-a-kind items were most popular. Bundles with locally-made ceramics, zines, or instruments were among the more desired. If you have friends willing to contribute art, homemade desserts, or services (such as lessons), do reach out to them with plenty of advance notice to see if they have something they&#39;d like to contribute to the cause.&lt;/p&gt;
&lt;/li&gt;
&lt;/ol&gt;
&lt;/div&gt;
                          &lt;div class=&quot;col-md-4&quot;&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
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            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2 id=&quot;resources&quot;&gt;Resources&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;Want to run an event like this yourself? Here are a few additional resources.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&quot;https://www.gofundme.com/discover/community-fundraiser&quot;&gt;Browse GoFundMe community fundraisers&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&quot;https://support.discord.com/hc/en-us/articles/204849977-How-do-I-create-a-server-&quot;&gt;Discord support: How do I create a server?&lt;/a&gt;&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Additionally, I&#39;ve reproduced the rules I posted to my server; feel free to modify these for your own use.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Bidding starts at 12:01 AM on December 4 and ends at 11:59 PM on December 18. For each bundle, the person who has posted the highest bid in that bundle&#39;s channel when bidding closes will win the bundle and agrees to pay their highest bid amount.&lt;/p&gt;
&lt;p&gt;Editing bids is not permitted.&lt;/p&gt;
&lt;p&gt;Each auction bundle contains a curated selection of multiple items united by a theme. Bundles cannot be split or rearranged. If you are the winner of a bundle, let me know if there&#39;s something in the bundle you don&#39;t want, and I will donate it to Goodwill.&lt;/p&gt;
&lt;p&gt;Most items are gently used except where indicated. Photos should help address concerns about item condition. But also, like, this is a garage sale. Everything is as-is, no exchanges, returns, or refunds.&lt;/p&gt;
&lt;p&gt;Winners will be messaged on Discord to arrange for payment and delivery (within Austin only). I&#39;ll donate all proceeds and match them dollar for dollar to Austin Mutual Aid&#39;s &amp;quot;Kick the Cold&amp;quot; fundraising campaign. They&#39;re halfway to their $20,000 goal! https://www.gofundme.com/f/kick-the-cold-austin-mutal-aid&lt;/p&gt;
&lt;p&gt;If you want to donate cash (and have your donation matched) but don&#39;t want to bid on anything, head over to the &lt;code&gt;#⛲・wishing-well&lt;/code&gt; channel.&lt;/p&gt;
&lt;p&gt;This is meant to provide a lighthearted way to raise money for a good cause while keeping unused items out of landfills and dusty garages. While healthy competition is encouraged, please be mindful that each of us is in unique circumstances in these awful times. Don&#39;t feel obligated to overbid or participate at all. And don&#39;t be a jerk. I know you won&#39;t, though. ♥&lt;/p&gt;
&lt;/blockquote&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content>
  </entry>
  
  <entry>
    <title>In memoriam: Bubblegum (200?-2021)</title>
    <link href="https://www.nobadmemories.com/blog/2021/02/in-memoriam-bubblegum/"/>
    <updated>2021-02-11T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2021/02/in-memoriam-bubblegum/</id>
    <content type="html">&lt;p&gt;We lost a very good boy today: Bubblegum passed away due this afternoon after experiencing heart problems, but essentially, of old age.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/bubblegum-pillow.jpg&quot; /&gt;
&lt;figcaption&gt;Bubblegum had to wear this neck pillow once to keep from scratching, and much to my surprise, he loved having a pillow that went wherever he did.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;Bubblegum was a pit bull adopted in 2014, a few days before I began teaching at the University of Texas. We don&#39;t know much about his life before then except that it was rough. He had bullet wounds and broken teeth when he was rescued from a kill shelter in Bastrop. (Shout out to &lt;a href=&quot;https://austindog.org/&quot; target=&quot;_blank&quot;&gt;Austin Dog Rescue&lt;/a&gt; for taking him in!)&lt;/p&gt;
&lt;p&gt;He quickly adapted to a more pampered life and reveled in getting as much affection as possible. Everyone who met him got to witness this: he frequently head-butted his way into head rubs and wasn&#39;t shy about nestling his entire 70-pound self into new friends&#39; laps. And, of course, his patented move was circling in front of someone while whipping his tail furiously, a maneuveur I came to call the &amp;quot;waggin&#39; wheel.&amp;quot; He wagged that tail every day, up unti the very end.&lt;/p&gt;
&lt;p&gt;We&#39;re going to miss you, buddy. RIP.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/blorp.jpg&quot; /&gt;
&lt;figcaption&gt;Bubblegum had exactly two moods: Blorpin&#39; (shown here) and waggin&#39;.&lt;/figcaption&gt;
&lt;/figure&gt;</content>
  </entry>
  
  <entry>
    <title>Cleaning my workspace with WORMS</title>
    <link href="https://www.nobadmemories.com/blog/2022/04/worms/"/>
    <updated>2022-04-15T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2022/04/worms/</id>
    <content type="html">&lt;p&gt;The studio where I do art and electronics projects tends to get very messy very quickly. When I&#39;m working on something, my focus is dialed up to 11, and I avoid anything that might distract me or take me out of the moment. That means scraps fall to the floor, tape remnants get stuck to the arm of my chair, coffee cups pile around, and supplies and tools are abandoned on the nearest surface.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/worms.jpg&quot; /&gt;
&lt;figcaption&gt;What does this have to do with WORMS, though?&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;By the time I&#39;ve snapped out of my Art Trance and begun to assess the damage, the task of cleaning feels deeply daunting. My ADHD brain, struggling to get a start on the task, throws me into a negative feedback loop of my own creating. What&#39;s worse, my escape hatch is often to walk away from the problem entirely, leaving the mess for poor Future Me!&lt;/p&gt;
&lt;p&gt;I wished there was some kind of formula or simple structure I could use to help me breakdown the tasks needed for tidying a chaotic workspace. Ideally, it would be flexible enough work for different kinds of spaces... sometimes a tabletop, sometimes a room, sometimes a bookshelf. So, after some trial and error, I created one that works well for me. It starts with the tasks that require the least decision making in order to build progress and momentum quickly. I&#39;m sharing the strategy here in case it&#39;s useful to anyone else.&lt;/p&gt;
&lt;p&gt;In this system, cleaning up a workspace is divided into five sequential stages: waste, out-of-towners, residents, miscellany, and style. (That spells, you guessed it, WORMS.) I admit that it&#39;s a little odd to refer to my art supplies as out-of-towners and residents. But the idea that my workspace is a little village with guests and residents is a funny, &lt;em&gt;Animal Crossing&lt;/em&gt;-inspired mental image that has stuck in my mind.&lt;/p&gt;
&lt;p&gt;Each stage of WORMS is done completely with respect to the workspace before moving on to the next.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strong&gt;WASTE:&lt;/strong&gt; Items that are obviously trash should be put in the appropriate recycling, compost, or trash bin. &lt;em&gt;If you look at something for more than two seconds and aren&#39;t sure if it&#39;s trash, leave it for a later stage.&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;OUT-OF-TOWNERS:&lt;/strong&gt; If you know where an item should go and it &lt;em&gt;isn&#39;t&lt;/em&gt; in this workspace, it&#39;s an out-of-towner. Take it back to where it belongs. The coffee cup goes in the dishwasher, the jacket goes in the hall closet, etc. &lt;em&gt;If you look at something for more than two seconds and aren&#39;t sure where it&#39;s supposed to go, leave it for a later stage.&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;RESIDENTS:&lt;/strong&gt; If you know where an item belongs and it &lt;em&gt;is&lt;/em&gt; in this workspace, it&#39;s a resident! Put it back in its home. Scissors go in the Kirby&#39;s Adventure cup, paper clips go in the blue box, etc. &lt;em&gt;If you look at something for more than two seconds and aren&#39;t sure where it&#39;s supposed to go, leave it for a later stage.&lt;/em&gt;&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;MISCELLANY:&lt;/strong&gt; Hopefully, your space is looking less chaotic, and you can more mindfully assess the things you weren&#39;t sure what to do with before. In instances where there are a lot of miscellaneous items, it might be helpful to repeat the out-of-towners vs. residents exercise to see if you can at least get items put back in the right room or general vicinity.&lt;/li&gt;
&lt;li&gt;&lt;strong&gt;STYLE:&lt;/strong&gt; Finally, arrange the decor, wipe up the dust, turn on the lava lamp, or do whatever puts the finishing touches on your space. Celebrate the achievement!&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;I&#39;ve been a messmaker my whole life, and that&#39;s probably never going to change. But this somewhat silly mnemonic has helped me get over the anxiety of cleaning it all up. It seems to work especially well for workspaces and small rooms that have eclectic contents. After doing the WORMS thing, I&#39;m at least ready for the next fun project and the mess that will inevitably ensue.&lt;/p&gt;
</content>
  </entry>
  
  <entry>
    <title>Printmaking as play</title>
    <link href="https://www.nobadmemories.com/blog/2022/05/printmaking-as-play/"/>
    <updated>2022-05-17T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2022/05/printmaking-as-play/</id>
    <content type="html">&lt;p&gt;As you might know from my past research on the sticker-printing &lt;a href=&quot;http://www.femicom.org/collection/loopy/&quot;&gt;Casio Loopy game console&lt;/a&gt; and &lt;a href=&quot;http://www.femicom.org/research/jesyca-durchin-on-the-making-of-barbie-fashion-designer/&quot;&gt;Barbie Fashion Designer&lt;/a&gt;, I have a special interest in games and toys that incorporate printing or image making as a play mechanic.&lt;/p&gt;
&lt;p&gt;Printmaking toys make creation immediate, convenient, and playful, often at the expense of the quality, quantity, permanence, or general perceived value of the resulting image. Toys require neither prerequisite training nor access to specialty facilities.&lt;/p&gt;
&lt;p&gt;For me, these are benefits printmaking toys have over their &amp;quot;real&amp;quot; counterparts. Like Sadie Benning with the Fisher-Price Pixelvision camera or &lt;a href=&quot;https://www.nullsleep.com/&quot;&gt;Nullsleep&lt;/a&gt; with the Nintendo Game Boy, I&#39;m drawn to the use of post-consumer toys to achieve activist, countercultural, and recuperative ends.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://artforum.com/uploads/upload.002/id10618/article01_810x.jpg&quot; /&gt;
&lt;figcaption&gt;Still image from &lt;em&gt;Girl Power&lt;/em&gt; (Sadie Benning, 1992)&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;Recently, I became curious about the space between printmaking toy and printmaking instrument, and whether I could create something for my own use that was suitably simple, expressive, and, of course, fun.&lt;/p&gt;

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                          &lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://hxlntblob.blob.core.windows.net/femicom/barbiefashiondesigner-lores.jpg&quot; /&gt;
&lt;figcaption&gt;&lt;em&gt;Barbie Fashion Designer&lt;/em&gt; allowed players to use the computer to design and print paper clothing for Barbie dolls. The software came with markers and paints for further decoration. It was &lt;a href=&quot;http://femicom.org/collection/item/barbie-fashion-designer-pc/&quot; target=&quot;_blank&quot;&gt;one of the best-selling software titles of 1996&lt;/a&gt;.&lt;/figcaption&gt;
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            &lt;h2&gt;Close, but not quite: Print Gocco&lt;/h2&gt;
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&lt;p&gt;The Print Gocco was a popular at-home printing device produced by Japanese company Riso Kagaku starting in the late 1970s. The process was something like stamping-meets-screenprinting and allowed users to produce small color prints for greeting cards and textiles. While marketed to adults, its chunky design and ease of use gave it a toy-like quality. It&#39;s believed that at the height of its popularity, one of three Japanese homes had a Print Gocco device.&lt;/p&gt;
&lt;p&gt;I learned about the Print Gocco in the mid-2000s, just as it was being discontinued by the manufacturer. Jill Bliss had just begun the &lt;a href=&quot;http://savegocco.blogspot.com/2009/02/tribute-to-jill-bliss-save-gocco.html&quot;&gt;grassroots &amp;quot;Save Gocco&amp;quot; campaign&lt;/a&gt;, and an online market developed for remaining deadstock of the device&#39;s proprietary consumables.&lt;/p&gt;
&lt;p&gt;Seeing my interest in the device, my partner very thoughtfully gifted me a complete Print Gocco set from eBay, which I promptly... stored away for years. After all, the consumables are getting so hard to find! It&#39;s &lt;em&gt;collectible!&lt;/em&gt; It wasn&#39;t until I saw a second Print Gocco at a local resale shop a few months ago that I was inspired to pull mine out of its unnecessary retirement and put it to use.&lt;/p&gt;
&lt;p&gt;The Print Gocco is very easy to use, relatively tidy, and produces acceptable, if not quirky, color prints. The device is also compact and portable, powered only by two AA batteries. Unlike the time-intensive process of making silkscreen masters with photosensitive emulsions, UV lamps, and so on, Print Gocco master production is fast, mess-free, and can be made from a simple black-and-white photocopy on plain paper.&lt;/p&gt;
&lt;p&gt;These are two prints from my first use of the Print Gocco, featuring a lovely illustration made for me by &lt;a href=&quot;https://twitter.com/elloradatura&quot; target=&quot;_blank&quot;&gt;Gabrielle Genevieve&lt;/a&gt;. All colors were imprinted in a single pass, made possible by the fact that the inks have a firm consistency and are resistant to blending when pressed.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/goccoprints.jpg&quot; /&gt;
&lt;figcaption&gt;In retrospect, coloring the telephone yellow wasn&#39;t a good choice.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;This image was a challenge for the Print Gocco: there is considerable smudging (top) and veining (top right, bottom left) due to some overinking and the print density of the image.&lt;/p&gt;
&lt;p&gt;From my perspective, the Print Gocco system hits an excellent sweet spot between playful and professional. However, it does have some drawbacks:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;It requires the use of hard-to-find proprietary consumables—Print Gocco masters, inks, and flashbulbs, etc.—all of which have not been produced for decades.&lt;/li&gt;
&lt;li&gt;Print Gocco masters and flashbulbs are single use. (The flashbulbs literally explode when fired.)&lt;/li&gt;
&lt;li&gt;The flashbulb burst and inks smell absolutely awful. The inks&#39; ingredients are not listed, but I suspect they are made of pigment suspended in a soybean oil carrier that, after a few decades, has now gone rancid.&lt;/li&gt;
&lt;li&gt;While delicate designs with text or medium-fine lines look OK, the quality can be variable, especially with more densely-colored images that cause ink to pool, creating visible veins when the master is pressed or smudges when released.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;So, could we improve on the Print Gocco?&lt;/p&gt;
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&lt;figcaption&gt;Scene from a &lt;a href=&quot;https://www.youtube.com/watch?v=4MpfsoYIQJI&quot; target=&quot;_blank&quot;&gt;Print Gocco instructional VHS tape&lt;/a&gt;&lt;/figcaption&gt;
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            &lt;h2&gt;Print Gocco&#39;s more professional friend: the Risograph&lt;/h2&gt;
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&lt;p&gt;The company that produced the Print Gocco, Riso Kagaku, is still in operation. Today, they&#39;re best known for their line of Risograph machines: sophisticated, digitized Print Goccos that work and look more like commercial copy machines and produce high-resolution poster-size prints. In recent years, Risograph printing has seen a surge of interest among a cohort of illustrators, designers, and zinesters who laud its economical per-print price and distinctive look. Like tube amplifiers, Risograph printing is often described by its fans in terms of its imperfections, constraints, and &amp;quot;analog&amp;quot; or &amp;quot;warm&amp;quot; qualities.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://futuress.org/content/images/size/w1600/2021/12/Javier_riso.jpg&quot; /&gt;
&lt;figcaption&gt;For further reading: Javier Syquia authored &lt;a href=&quot;https://futuress.org/magazine/a-rejection-of-the-term-vernacular/&quot; target=&quot;new&quot;&gt;an excellent postcolonial analysis&lt;/a&gt; of the Eurocentric othering of so-called &quot;vernacular design,&quot; including the use of Risograph printing in the Philippines.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;While I do question some of the aesthetic romanticization of the Risograph, I am admittedly drawn to the look of Risograph prints, too. The bright, lightly-speckled ink on newsprint-like paper reminded me of... &lt;em&gt;something&lt;/em&gt;. The Barbie comic books I read as a child, maybe?&lt;/p&gt;
&lt;p&gt;I took a Risograph workshop offered at a local university a few years ago and appreciated how quick and easy the process was compared to letterpress and screenprinting. I came home inspired, wondering how I could do more Risograph printing. Turns out: I couldn&#39;t. Not easily, at least.&lt;/p&gt;
&lt;p&gt;Risograph machines aren&#39;t as ubiquitous as copy machines or digital press services. Where I live, there are only a handful of Risograph machines owned by universities and artist collectives, none of which offer Risograph printing to the public. I briefly had the idea to get together enough money to purchase a Risograph machine that could be made available in a local artspace as a community resource, but after I reached out to a licensed Riso dealer, the company &lt;em&gt;literally sent two men in suits to my home&lt;/em&gt; to size me up and determine whether I was a &amp;quot;legitimate buyer.&amp;quot;&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/risoemail.jpg&quot; /&gt;
&lt;figcaption&gt;I suspect a good deal of revenue comes from recurring service contracts.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;Upon realizing I was not a commercial operation, they recommended some inkjet printers instead, declined to tell me how much a Risograph machine might cost, and finally stopped responding to my emails altogether.&lt;/p&gt;
&lt;p&gt;In any case, the Risograph is too far from my current search for a simpler, toy-like printing experience. It&#39;s large, expensive, and requires lots of specialty equipment and maintenance. So on we go.&lt;/p&gt;
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            &lt;h2&gt;Retrofitting the Print Gocco&lt;/h2&gt;
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&lt;p&gt;I began to wonder if the Print Gocco device could be retrofitted with other, more ordinary or readily-replenishable materials—modern inks, a reusable light source—that could offer improved sustainability and print quality.&lt;/p&gt;
&lt;p&gt;My first thought was to replace the flashbulbs with a more consistent and tuneable light source: Arduino-controlled LED strips. Some research led me to find that someone had already &lt;a href=&quot;https://www.youtube.com/watch?v=cClsnS6Jowc&quot;&gt;done such a thing&lt;/a&gt; some years ago, using a photoreactive sheet called StencilPro in place of the Print Gocco master. StencilPro has since been discontinued, but the LED idea was interesting, and in the interest of changing a single variable at a time, I was curious to try it with an original Print Gocco master.&lt;/p&gt;
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            &lt;h2&gt;How Print Gocco masters work&lt;/h2&gt;
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&lt;p&gt;However, once I started researching the technical details behind the Print Gocco&#39;s functionality, I learned that the flashbulbs weren&#39;t originally used as a source of light in the device but as a source of &lt;em&gt;heat.&lt;/em&gt;&lt;/p&gt;
&lt;p&gt;The Print Gocco master is comprised of a thin paper sandwiched into a cardboard frame. One side of the paper is coated with a thermoplastic layer that is selectively melted away when the flashbulbs fire: Heat radiates from the carbon in the original image&#39;s photocopy toner and melts away the image portion.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/risomaster.jpg&quot; /&gt;
&lt;figcaption&gt;A Print Gocco master after being developed&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;I also learned that Risograph machines work on the same principle. Instead of using carboard frames that are pressed onto paper one at a time, the master material is wound on to a large roll inside the machine. A digital image is &amp;quot;printed&amp;quot; on the master material by a thermal head. An ink drum inks the uncoated side of the master, and paper is fed through rapidly, picking up the inked image as it rolls by.&lt;/p&gt;
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&lt;figcaption&gt;The burst of &lt;s&gt;light&lt;/s&gt; heat created by flashbulbs inside the Print Gocco develops the master stencil.&lt;/figcaption&gt;
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            &lt;h2&gt;Wait, so a Risograph is just a big receipt printer?&lt;/h2&gt;
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&lt;p&gt;Most modern shipping label and receipt printers are thermal printers: they create an image on thermal paper rolls or stickers by selectively heating the top layer of white, revealing the black &amp;quot;ink&amp;quot; underneath. It was a &lt;em&gt;big&lt;/em&gt; hunch, but I figured I might be able to feed a small piece of Risograph master paper into a thermal printer to develop it. In this way, I could theoretically create DIY Print Gocco masters at a higher resolution and without a need for flashbulbs. For about $100, I acquired a 300-DPI shipping label printer and a giant roll of Risograph master. I fully accepted the possibility that this whole thing was going to break, melt, or catch fire, but I had to know.&lt;/p&gt;
&lt;p&gt;I cut and adhered a square of Risograph master to a blank shipping label and cautiously fed it into the machine, which connects to a computer via USB to get image data. Using the same illustration from before, I clicked &amp;quot;Print&amp;quot; and held my breath. The label emerged in less than a second. And much to my surprise, the illustration was &lt;em&gt;perfectly&lt;/em&gt; burned on to the Risograph master with unbelieveable detail. It worked! Holy shit, it worked.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/printmaster.jpg&quot; /&gt;
&lt;figcaption&gt;Risograph material developed by a shipping label printer.&lt;/figcaption&gt;
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            &lt;h2&gt;Next steps&lt;/h2&gt;
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&lt;p&gt;Stay tuned for a follow-up post describing my experiments using these stencils to create art prints at home. &lt;em&gt;(Update: &lt;a href=&quot;https://www.nobadmemories.com/blog/2022/05/mimeoprinting&quot;&gt;Read part 2 here!&lt;/a&gt;)&lt;/em&gt;&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/printset.jpg&quot; /&gt;
&lt;figcaption&gt;Hundreds of test prints and iterations later...&lt;/figcaption&gt;
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  </entry>
  
  <entry>
    <title>Mimeoprinting (Printmaking as play, part 2)</title>
    <link href="https://www.nobadmemories.com/blog/2022/05/mimeoprinting/"/>
    <updated>2022-05-18T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2022/05/mimeoprinting/</id>
    <content type="html">&lt;p&gt;In &lt;a href=&quot;https://www.nobadmemories.com/blog/2022/05/printmaking-as-play&quot;&gt;my last blog post&lt;/a&gt;, I shared my adventures in reverse-engineering the Print Gocco, a DIY printmaking device from the 1970s. While Print Goccos have been out of production for nearly 20 years, I found that I could use an inexpensive shipping-label printer, themoplastic stencil paper, and a few simple craft materials to create a DIY version of the device. Here are my learnings and recommendations on how you can try out this printmaking method for yourself.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/sidebyside.jpg&quot; /&gt;
&lt;figcaption&gt;A side-by-side technique comparison featuring &lt;a href=&quot;https://www.instagram.com/elloradatura&quot; target=&quot;_blank&quot;&gt;Gabrielle&lt;/a&gt;&#39;s illustration as seen in &lt;a href=&quot;https://www.nobadmemories.com/blog/2022/05/printmaking-as-play&quot; target=&quot;_blank&quot;&gt;my last blog post&lt;/a&gt;.&lt;/figcaption&gt;
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            &lt;h2&gt;The goal&lt;/h2&gt;
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&lt;p&gt;I admire the craft that goes into printmaking techniques like screenprinting and intaglio, but sometimes, I just want to make a few prints for fun, and I&#39;m perfectly happy to make trade-offs in quality or scale. In making something Print Gocco-like at home, my goal was a setup that:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;meets or exceeds the print quality of the Print Gocco&lt;/li&gt;
&lt;li&gt;is easy and suitable for a beginner&lt;/li&gt;
&lt;li&gt;is small enough to use seated at a desk and to store easily when not in use&lt;/li&gt;
&lt;li&gt;can be done quickly, including preparation and cleanup&lt;/li&gt;
&lt;li&gt;has limited dependencies on specialty materials and can instead make good use of reclaimed or everyday items&lt;/li&gt;
&lt;li&gt;minimizes waste and the use of harmful materials&lt;/li&gt;
&lt;/ul&gt;
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            &lt;h2&gt;Prior art&lt;/h2&gt;
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&lt;p&gt;Before we dive into the how-to, a quick note on prior art: I do want to stress that my joy in &amp;quot;discovering&amp;quot; these techniques is not meant to lay claim on any novel invention. Indeed, after five or six weeks of iterating on my design, my jaw dropped when I came across &lt;a href=&quot;https://www.youtube.com/channel/UCJB7KIcSuKo3vZptp7vm1wQ&quot;&gt;the YouTube channel of Stampalofi&lt;/a&gt; demonstrating nearly the same technique using a repurposed fax machine in place of a label printer. I have since found similar work by &lt;a href=&quot;https://www.mimeographrevival.com/&quot;&gt;Mimeograph Revival&lt;/a&gt;, &lt;a href=&quot;https://www.peopleofprint.com/pop/tomoko-kanzaki/&quot;&gt;Tomoko Kanzaki&lt;/a&gt;, and &lt;a href=&quot;https://uicb.uiowa.edu/rich-dana&quot;&gt;Rich Dana&lt;/a&gt;, too.&lt;/p&gt;
&lt;p&gt;I might have found their work earlier had I thought to include the keyword &amp;quot;mimeograph&amp;quot; in my internet research. Oops. I vaguely knew about the hand-cranked mimeographs and Ditto machines used by teachers to make worksheet copies many decades ago, but I hadn&#39;t considered how they worked. It turns out that mimeographs, like Risographs, use a thin stencil paper inked by an ink drum. In the case of a mimeograph, master images were imprinted through pressure from a stylus or typewriter hammer.&lt;/p&gt;
&lt;p&gt;So I did unwittingly reinvent a wheel, it seems, but it was fun to do so. After seeing that I wasn&#39;t alone in these adventures, I came away inspired to add my voice to the small but mighty choir of stencil-printing enthusiasts. And the newfound connection to mimeography inspired a name for my previously nameless method: mimeoprinting.&lt;/p&gt;
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&lt;figcaption&gt;Still from &lt;a href=&quot;https://www.youtube.com/watch?v=gYjj62eGwc8&quot; target=&quot;_blank&quot;&gt;an archival film on mimeograph operation&lt;/a&gt;&lt;/figcaption&gt;
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            &lt;h2&gt;How to mimeoprint&lt;/h2&gt;
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&lt;p&gt;The basic steps I follow are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Prepare a monochrome image&lt;/li&gt;
&lt;li&gt;Cut thermoplastic stencil paper to size&lt;/li&gt;
&lt;li&gt;Use a thermal printer to print the reverse of the image on to the shiny side of stencil&lt;/li&gt;
&lt;li&gt;Place the stencil, shiny side down, on a sheet of paper&lt;/li&gt;
&lt;li&gt;Apply ink through stencil to the paper beneath&lt;/li&gt;
&lt;li&gt;Cleanly remove the stencil&lt;/li&gt;
&lt;li&gt;Repeat as needed&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;There are, of course, many ways to accomplish these steps, but I&#39;ll share specifics of the methods I used (as well as a few I abandoned). Please note that the following activities will void warranties; proceed with caution and adult supervision, etc.&lt;/p&gt;
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            &lt;h2&gt;Preparing stencil paper and printer&lt;/h2&gt;
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&lt;p&gt;Risograph and Risograph-compatible stencil is sold by the roll. There are some differences in roll size and resolution for different machine models. I haven&#39;t done any exhaustive testing; the roll I use is labeled for use in RA500LA machines.&lt;/p&gt;
&lt;p&gt;Risograph stencil can be cut to size easily with scissors or a blade cutter. Be careful that the thermoplastic layer doesn&#39;t separate from the tissue backing while cutting.&lt;/p&gt;
&lt;p&gt;The label printer I use to burn my images is a Logia 300 DPI printer for 4&amp;quot; x 6&amp;quot; labels. I chose this model for its price, small size, print resolution, reusability as a label printer, and its lack of dependence on an accompanying mobile app for printing. (Third-party apps are prone to rapid obsolescence.) I recommend buying used or repurposing old tech—as Stampalofi has done with the fax machine—instead of buying something new where possible. Another benefit of using a fax machine is its larger print area.&lt;/p&gt;
&lt;p&gt;Before loading the label printer, I lightly adhere the cut stencil to a blank label using the absolute smallest amount of adhesive along the leading edge of the stencil. This makes the stencil thick enough to feed through the machine correctly. Additionally, my label printer uses a small camera to align labels as they&#39;re fed into the machine, so it needs to &amp;quot;see&amp;quot; the top-most edge of the sticker in order to print.&lt;/p&gt;
&lt;p&gt;It&#39;s important to keep the stencil flat and free of frayed areas or exposed adhesive. Any glue that seeps out can risk getting into the printer internals, which will damage both your print and the machine. I use Fineline Red-Top Glue, which is a regular white glue that comes with a syringe-like applicator. In my experience, tape and rubber cement do not work well and can get caught in the printer.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/printer.jpg&quot; /&gt;
&lt;figcaption&gt;Stencil-topped label being loaded into the Logia label printer&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;Since the stencil can be easily torn, it&#39;s important to clean the printer head and rollers before and after each print. I keep the printer&#39;s settings at the maximum darkness level and with a reduced speed which is, to be fair, still around one second per print. Examine the stencil after printing to make sure there aren&#39;t tears. Blank labels can be reused if care is taken when removing the stencils after printing.&lt;/p&gt;
&lt;p&gt;All thermal printers will have their own quirks and caveats, so consider these general guidelines.&lt;/p&gt;
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&lt;figcaption&gt;Cutting stencil paper to size&lt;/figcaption&gt;
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            &lt;h2&gt;Keeping the stencil taut&lt;/h2&gt;
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&lt;p&gt;The stamping motion of the Print Gocco works in part because the stencil paper is rigid and is tightly adhered to its cardboard frame. Without this rigidity, ink will pool and prints will smudge. (This explains why color-dense areas are more challenging for the Print Gocco: they represent areas in which the stencil is weaker.)&lt;/p&gt;
&lt;p&gt;If you plan to repurpose the Print Gocco, you may find it challenging to adhere your custom stencil to a frame tightly enough. After experimenting with a number of approaches, including making my own Print Gocco frames from cardboard, freezer bags, and laser-cut acrylic, I concluded that using the Print Gocco was more trouble than it was worth.&lt;/p&gt;
&lt;p&gt;Instead, I cut a 3.8&amp;quot; x 5.8&amp;quot; rectangle from a sheet of rigid, clear polypropylene to create a frame. I taped the top edge of the frame to a piece of chipboard from the back of a paper pad to create a hinge. Finally, I taped the stencil into the hole of the frame from its underside, shiny side down. This creates something not unlike a screenprinting setup.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/hinged.jpg&quot; /&gt;
&lt;figcaption&gt;Putting the cutout to one side makes it easy to rest the frame against something when taking a break&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;When using a frame like this, ink is brushed or rolled on the back of the stencil, one print at a time. The benefits of this are over a press method are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Less ink waste&lt;/li&gt;
&lt;li&gt;Ability to see if all portions of the image have been inked and, if not, to reink them&lt;/li&gt;
&lt;li&gt;More consistent application of ink&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;The clear polypropylene sheet was purchased at a local Daiso for about a dollar. It can be cleaned and reused over and over, it does not require the use of ink-blocking tape as cardboard would, and it is easily cut with a blade. Furthermore, by virtue of being clear, it can make registration and stencil alignment easier. (Another thing you might find helpful is drawing gridlines every 1/2&amp;quot; on the chipboard to help with alignment.) Finally, the polypropylene sheet is rigid but has just enough give to allow you to bend the frame backwards slightly as you separate it from the paper. I find this really helpful in preventing smudges during lifting.&lt;/p&gt;
&lt;p&gt;The trickiest part of preparing the frame is taping on the stencil. I strongly recommend using wide, low-tack drafting tape sold in art supply stores. This is a paper tape that you can reposition in case there are wrinkles in the stencil. I tend to tape down one side, then gently tug the stencil as I tape the opposite side, and reposition here and there as needed. The goal is to have a taut, wrinkle-free stencil perfectly aligned inside the frame&#39;s cutout. Remember to tape the stencil to the underside of the frame; otherwise, the edges of the image may be cut off.&lt;/p&gt;
&lt;p&gt;I tried numerous ink application techniques and found the best results using brushes with short, synthetic, dense, and equally-long bristles. A decoupage brush I had in my studio (pictured below) worked perfectly. Inexpensive foam rollers can be used, too. When the right amount of pressure is applied (and assuming you have not overinked your stencil), you will see the image appear as you brush or roll. This happens as ink is pushed through the stencil and repelled from the non-printing areas.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/process.jpg&quot; /&gt;
&lt;figcaption&gt;As the stencil is brushed, my NES pixel art begins to appear in the stencil backing!&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;Note that applying too much brush or roller pressure can tear the stencil. Once torn, it can no longer be used.&lt;/p&gt;
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&lt;figcaption&gt;A stencil taped to a hand-cut clear plastic frame&lt;/figcaption&gt;
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            &lt;h2&gt;Choosing and preparing inks&lt;/h2&gt;
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&lt;p&gt;The most time spent during my experiments, by far, was with inks or paints (I&#39;m using these terms interchangeably). I wanted inks that met the following criteria:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Lightfast&lt;/li&gt;
&lt;li&gt;Consistent in pigmentation&lt;/li&gt;
&lt;li&gt;Resistant to spreading on paper&lt;/li&gt;
&lt;li&gt;Free of VOCs and toxic pigments such as cadmium&lt;/li&gt;
&lt;li&gt;Blendable for adding transparency or making custom colors&lt;/li&gt;
&lt;li&gt;Slow-drying (to keep the stencil workable and crisp)&lt;/li&gt;
&lt;li&gt;Reasonably affordable&lt;/li&gt;
&lt;li&gt;Easy clean-up&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;I experimented with oil- and water-based paints, including screenprinting ink, block printing ink, gouache, watercolor, intaglio ink, acrylic paint, oil paint, alcohol ink, and calligraphy ink. Straight out of the tube, the best results were with water-based screenprinting ink and Golden Open Acrylic, a slow-drying acrylic paint designed to have a long open time like oil paint. However, both inks have a tendency to get a little goopy.&lt;/p&gt;
&lt;p&gt;During my tests, the main contributors to poor print quality were bleeding, smudging, fading, wrinkling, and master degradation, caused by the following ink qualities:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Bleeding: Ink is too thin&lt;/li&gt;
&lt;li&gt;Smudging: Ink is too thick or too slow-drying (&lt;em&gt;e.g.,&lt;/em&gt; oil paint)&lt;/li&gt;
&lt;li&gt;Fading: Ink is too fast-drying, causing it to dry into the master (&lt;em&gt;e.g.,&lt;/em&gt; gouache, acrylic paint)&lt;/li&gt;
&lt;li&gt;Wrinkling: Ink is too wet, causing the master to sag and pool with ink&lt;/li&gt;
&lt;li&gt;Degradation: Ink is too dry, causing friction against the master and spotty printing&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;&lt;/p&gt;
&lt;p&gt;Eventually, I found the silver-bullet ingredient that helped with all these issues: &lt;em&gt;nori,&lt;/em&gt; or rice-flour paste. I learned about this from Stampalofi, and adding it to my inks dramatically improved my results. (This also extended the inks significantly, making printing more economical, too!)&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/stampalofi.jpg&quot; /&gt;
&lt;figcaption&gt;The &lt;a href=&quot;https://www.youtube.com/watch?v=RuwkSYsdN7o&quot; target=&quot;_blank&quot;&gt;video&lt;/a&gt; that tipped me off to nori as an ink additive&amp;mdash;thanks, Stampalofi!&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;Upon further research, I learned that nori has been used for hundreds of years in paper-stencil crafts such as &lt;a href=&quot;https://en.wikipedia.org/wiki/Katazome&quot;&gt;katazome fabric printing&lt;/a&gt; as an adhesive, ink additive, and resist paste due to its ability to create a stiff film without wrinkling or soaking delicate paper.&lt;/p&gt;
&lt;p&gt;Did you ever make &amp;quot;ooblek,&amp;quot; a mixture of water and cornstarch, in chemistry class? Ooblek is a non-Newtonian fluid that stiffens under nominal pressure, making it fun to squish in your hands. Screenprinting inks have an ooblek-like additive to improve their performance when pressed by squeegee. Nori lends this same benefit, imparting an ineffible &amp;quot;more wet yet more dry&amp;quot; quality that other paints lack.&lt;/p&gt;
&lt;p&gt;To make nori, add 10 grams of rice flour to 2 ounces of water and stir. Add that to another 2 oz. of water simmering on the stovetop. Stir constantly with a silicone spatula until it&#39;s thickened a bit. Scraping the spatula along the bottom of the pot should cause the mixture to fill back in just a bit more slowly than a liquid would. Pour the nori into a bowl, leave it to cool, and use within 24 hours. Once cool, it should have a pudding-like consistency. This will need to be thinned later, but it&#39;s better to start with a thicker paste and thin it in small portions as you use it.&lt;/p&gt;
&lt;p&gt;Pre-made nori can be purchased at art supply shops, and while it has the benefit of added preservatives, I got better results with the homemade variety, which is of course more affordable as well.&lt;/p&gt;
&lt;p&gt;Getting the right proportion of nori, ink, and water is a little bit of a dark art, but I&#39;ll do my best to describe my approach: For a brush-on technique, the ideal paint consistency is that of a brush-on marinade or thin sauce. It&#39;s thinner than ketchup and liquid enough to glide with a silky feel when spread by a paintbrush. When collected on a paintbrush, the ink should not drip from the bristles but should &lt;em&gt;just barely&lt;/em&gt; hang on.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/paint.jpg&quot; /&gt;
&lt;figcaption&gt;The blue and pink inks in the top two wells are too thick. They have been mixed and thinned with water in the bottom two wells. Less ketchup, more teriyaki sauce.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;My best results have been acheived by mixing thinned nori with either Golden Open Acrylic, calligraphy ink, or a mix of the two. Calligraphy ink is more economical since little is needed, and it is offered in fully non-toxic organic-pigment ranges such as Dr. Ph. Martin&#39;s Bombay Ink. Student-grade bottled sumi ink is both affordable and an excellent additive for darkening colors. Golden Open Acrylic is more of a specialty paint, and care should be taken to choose colors that don&#39;t include heavy-metal pigments. However, it offers rich color and has a long working time, meaning there&#39;s little risk of ink drying in the stencil. Retarder additives used in screenprinting may be useful for this application, but I have not tried those yet.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/tone.jpg&quot; /&gt;
&lt;figcaption&gt;In this mimeoprint, a first pass was done with a mix of thinned nori paste and a few drops of green calligraphy ink, resulting in a light mint-green print. In the second pass, using a different stencil, shadows were overprinted by adding a few drops of sumi ink to the remainder of the previously-used ink mixture.&lt;/figcaption&gt;
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            &lt;h2&gt;Paper selection&lt;/h2&gt;
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&lt;p&gt;In my experience, the best papers for printing are smooth-textured and resistant to warping when wet. I found that something toothy like a watercolor paper won&#39;t pick up as much detail, while cheaper mixed media papers can warp. I&#39;ve had good results with newsprint and marker paper like the one made by Copic. &lt;a href=&quot;https://www.ogamicollection.com/en/stone-paper/&quot;&gt;OGAMI paper&lt;/a&gt;, made from reclaimed quarry waste, gives a unique smooth and matte finish that is both hard to describe (and hard to photograph, unfortunately). But the results are quite unique.&lt;/p&gt;
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            &lt;h2&gt;That&#39;s it for now!&lt;/h2&gt;
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&lt;p&gt;Despite the lengthy detail posted here, the process really is quite quick, simple, and economical. I can typically go from idea to a set of prints to clean-up in 1 to 2 hours, and that&#39;s at a leisurely pace. When printing is complete, the stencil can be easily pulled off its frame and discarded. It&#39;s been quite fun, and I definitely plan on making more mimeoprints in the future.&lt;/p&gt;
&lt;p&gt;Thank you for reading through to the end, and I hope this has been helpful or educational to other printmaking enthusiasts. Happy mimeoprinting!&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/printset2.jpg&quot; /&gt;
&lt;figcaption&gt;Hooray!&lt;/figcaption&gt;
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&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content>
  </entry>
  
  <entry>
    <title>PFFT: An evastars retrospective</title>
    <link href="https://www.nobadmemories.com/blog/2023/03/pfft/"/>
    <updated>2023-03-02T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2023/03/pfft/</id>
    <content type="html">&lt;p&gt;I&#39;m excited to share that this month, I&#39;m the artist in residence at &lt;a href=&quot;https://www.welcometomyhomepage.net/&quot;&gt;Welcome to My Homepage&lt;/a&gt;. My web-based piece is called &lt;em&gt;PFFT: An evastars retrospective.&lt;/em&gt;&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/pfft.png&quot; /&gt;
&lt;figcaption&gt;Best viewed at 800 x 600&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;The work is both personal and eclectic, bringing together just about every element of my artistic practice as well as some new (to me) territory. I can&#39;t say too much more now, but I&#39;m looking forward to sharing it over the next few weeks.&lt;/p&gt;
&lt;p&gt;You can find &lt;em&gt;PFFT&lt;/em&gt; and other Welcome to My Homepage works at &lt;a href=&quot;https://www.welcometomyhomepage.net/&quot;&gt;welcometomyhomepage.net&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Update:&lt;/em&gt; PFFT: An evastars retrospective &lt;em&gt;is no longer accessible through welcometomyhomepage.net but is permanently available via &lt;a href=&quot;http://femicom.org/fun/pfft/&quot;&gt;this link&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
</content>
  </entry>
  
  <entry>
    <title>A Casio Loopy Eurorack module</title>
    <link href="https://www.nobadmemories.com/blog/2023/05/a-casio-loopy-eurorack-module/"/>
    <updated>2023-05-26T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2023/05/a-casio-loopy-eurorack-module/</id>
    <content type="html">&lt;p&gt;What do you get when your &lt;a href=&quot;http://www.femicom.org/&quot; target=&quot;_blank&quot;&gt;video game collecting habit&lt;/a&gt; collides with your audio electronics habit? Why, custom Eurorack module firmware based on the sounds of the &lt;a href=&quot;http://femicom.org/loopy&quot; target=&quot;_blank&quot;&gt;Casio Loopy video game console&lt;/a&gt;, of course! When reflashed, this module employs a drum kit made of sounds nestled within the Loopy console&#39;s BIOS. &lt;em&gt;And it sounds beautiful!&lt;/em&gt;&lt;/p&gt;
&lt;iframe width=&quot;560&quot; height=&quot;315&quot; src=&quot;https://www.youtube.com/embed/0D3couFDPUI&quot; title=&quot;YouTube video player&quot; frameborder=&quot;0&quot; allow=&quot;accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share&quot; allowfullscreen=&quot;&quot;&gt;&lt;/iframe&gt;
&lt;p&gt;Read on to learn how I wrote custom firmware for this and other video-game inspired samplers. (And if you have a BAD IDEA #1800-CALL-YER-MUM module at home, you can &lt;a href=&quot;https://github.com/hxlnt/1800&quot; target=&quot;_blank&quot;&gt;grab this firmware on GitHub&lt;/a&gt; for your own use.)&lt;/p&gt;

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            &lt;h2&gt;Why?&lt;/h2&gt;
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&lt;p&gt;My pandemic hobby was building my first modular synth. It&#39;s a diminutive (by Eurorack standards) 92HP/3U rack. I designed the synth to aid my work in preserving the history of girls&#39; electronic toys and video games, so I chose modules that would help me bring musicality and rhythmic variety to all manner of relevant external audio sources: anything from Hello Kitty video games to circuit-bent Barbie laptops.&lt;/p&gt;
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            &lt;h2&gt;The sampler: #1800-CALL-YER-MUM&lt;/h2&gt;
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&lt;p&gt;I&#39;ve been making a conscious effort to talk about music-making in ways that don&#39;t center &lt;em&gt;gear&lt;/em&gt; or what to buy. However, I&#39;m breaking that rule to speak to a particular module in my setup: an audio sampler. It&#39;s a critical part of my synth, as it allows me to reuse and rearrange slivers of sounds I&#39;ve captured from games and toys. The sampler I use is the &lt;a href=&quot;https://www.moffenzeefmodular.com/store/bad-idea-1800-call-yer-mum&quot; target=&quot;_blank&quot;&gt;BAD IDEA #1800-CALL-YER-MUM&lt;/a&gt; by &lt;a href=&quot;https://www.moffenzeefmodular.com/&quot; target=&quot;_blank&quot;&gt;Moffenzeef Modular&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;The #1800 has been out of production for some time, so I consider myself lucky to have found one when I started building out my synth. The module is powered by a Teensy microcontroller with firmware containing 12 audio samples. The module&#39;s interface is wonderfully clever: the panel offers 12 input jacks for patching in triggers, one for each of the 12 sounds. Instead of having a corresponding set of 12 outputs, the module outputs a single, mixed-down audio signal.&lt;/p&gt;
&lt;p&gt;The #1800 ships with firmware that mimics touchtone dialing, which feels right at home with the telephone-style layout of the panel. But the module can be reflashed with one of &lt;a href=&quot;https://www.youtube.com/watch?v=IweyWsovUS8&quot; target=&quot;_blank&quot;&gt;many alternate firmwares&lt;/a&gt; Moffenzeef provides on their GitHub repo. These alternate firmwares are based on a variety of classic and modern drum machines, which some might find more useful than touchtone sounds.&lt;/p&gt;
&lt;p&gt;On its own, a reflashable 12-piece drum kit in a 10 HP package is a terribly useful module. However, given my interest in using the sounds of girls&#39; games and toys, I was keen to get my own samples loaded on the module.&lt;/p&gt;
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        &lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/reflash.png&quot; /&gt;
&lt;figcaption&gt;Building custom firmware for the #1800&lt;/figcaption&gt;
&lt;/figure&gt;
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            &lt;h2&gt;Building a Casio Loopy drum kit&lt;/h2&gt;
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&lt;p&gt;I knew the first firmware I wanted to create was for a drum kit based on the &lt;a href=&quot;http://femicom.org/loopy&quot; target=&quot;_blank&quot;&gt;Casio Loopy&lt;/a&gt;. This Japan-only, 32-bit video game console was marketed to girls and featured a built-in color sticker printer that allowed players to make customized stickers to trade with friends. Coincidentally, another pandemic hobby of mine had been exploring Casio Loopy emulation with engineer pal Phil Bennett. In 2021, &lt;a href=&quot;http://femicom.org/research/emulating-the-casio-loopy-with-phil-bennett/&quot; target=&quot;_blank&quot;&gt;he successfully dumped the device&#39;s BIOS&lt;/a&gt; and retrieved the audio samples used by game cartridges to create music and sound effects. I used his work to separate out the components of the drum kit, which could then be used in a sampler.&lt;/p&gt;
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            &lt;h2&gt;Voiding my warranty&lt;/h2&gt;
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&lt;p&gt;Moffenzeef provides no mechanism for users to load in their own samples to the #1800. Nevertheless, I decided that creating some warranty-voiding custom firmware was in order.&lt;/p&gt;
&lt;p&gt;The &lt;a href=&quot;https://github.com/moffenzeefmodular/1800#how-to-flash-firmware&quot; target=&quot;_blank&quot;&gt;instructions for reflashing the #1800&lt;/a&gt; describe how to use the Teensy Loader Application to load the provided firmware (compiled &lt;code&gt;.hex&lt;/code&gt; files). The #1800 repo also includes &lt;a href=&quot;https://github.com/moffenzeefmodular/1800/tree/master/Arduino&quot; target=&quot;_blank&quot;&gt;source files&lt;/a&gt; for each of these firmwares. Each folder of source files contains contains one &lt;code&gt;.ino&lt;/code&gt; file as well as a &lt;code&gt;.cpp&lt;/code&gt; and &lt;code&gt;.h&lt;/code&gt; file corresponding to each sample. So, I figured I could make my &lt;em&gt;own&lt;/em&gt; firmware by:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Determining how to convert my 12 audio samples from &lt;code&gt;.wav&lt;/code&gt; to the matching &lt;code&gt;.cpp&lt;/code&gt;/&lt;code&gt;.h&lt;/code&gt; format,&lt;/li&gt;
&lt;li&gt;Editing an &lt;code&gt;.ino&lt;/code&gt; file to use these custom samples, and&lt;/li&gt;
&lt;li&gt;Compiling the &lt;code&gt;.ino&lt;/code&gt; to a &lt;code&gt;.hex&lt;/code&gt; file so that the firmware can be easily reflashed by drag-and-drop with the Teensy Loader Application.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Fortunately, the provided &lt;code&gt;.cpp&lt;/code&gt; source code gave me an idea of how to achieve the first step. The comments note that the audio sample was converted with something called &lt;em&gt;wav2sketch&lt;/em&gt; using 44100 Hz &lt;a href=&quot;https://en.wikipedia.org/wiki/%CE%9C-law_algorithm&quot; target=&quot;_blank&quot;&gt;u-law encoding&lt;/a&gt;. I was able to track down the &lt;a href=&quot;https://github.com/PaulStoffregen/Audio/tree/master/extras/wav2sketch&quot; target=&quot;_blank&quot;&gt;wav2sketch tool&lt;/a&gt; tucked away in Paul Stoffregen&#39;s &lt;a href=&quot;https://github.com/PaulStoffregen/Audio&quot; target=&quot;_blank&quot;&gt;Teensy Audio library&lt;/a&gt;. The C or Javascript version can be used for the conversion, though I prefer the Javascript port. (I did have to comment out the line that reads &lt;code&gt;out += &#39;PROGMEM&#92;n&#39;;&lt;/code&gt; because such syntax is not supported in my older version of the Arduino IDE.) Converting my Casio Loopy &lt;code&gt;.wav&lt;/code&gt; files with wav2sketch spit out &lt;code&gt;.cpp&lt;/code&gt; and &lt;code&gt;.h&lt;/code&gt; files in just the format I was expecting.&lt;/p&gt;
&lt;p&gt;From there, the remaining steps were pretty easy: get the proper libraries installed, replicate an &lt;code&gt;.ino&lt;/code&gt; that points to my custom samples, and have the Arduino IDE output a &lt;code&gt;.hex&lt;/code&gt; binary. My Loopy drum kit worked on the first try. Hooray!&lt;/p&gt;
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            &lt;h2&gt;Gyroid sounds and other drum kits&lt;/h2&gt;
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&lt;p&gt;Once I had this process nailed down, it was hard for me to stop dreaming up new firmware! One features nothing but vocal samples from girly cartoons like &lt;em&gt;Moondreamers&lt;/em&gt; and &lt;em&gt;Jem and the Holograms.&lt;/em&gt; Another is a drum kit made entirely of Gyroid sounds from &lt;em&gt;Animal Crossing: New Horizons&lt;/em&gt;.&lt;/p&gt;
&lt;p&gt;To capture the Gyroid sounds, I placed all the percussive Gyroids in an otherwise quiet room of my in-game house and turned each one on, one at a time, while recording my gameplay footage.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/gyroids.gif&quot; /&gt;
&lt;figcaption&gt;All the percussive Gyroids were collected and placed in a quiet room before recording.&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;I even pulled sounds from my own NES homebrew catalog to make BADIDEA-PARTYTIME-NES, a #1800 firmware made of 8-bit sounds sampled from the noise and DPCM channels of &lt;em&gt;&lt;a href=&quot;https://partytimehexcellent.itch.io/track-feel-ii&quot; target=&quot;_blank&quot;&gt;TRACK+FEEL II&lt;/a&gt; (2012),&lt;/em&gt; &lt;em&gt;&lt;a href=&quot;https://partytimehexcellent.itch.io/electronic-sweet-n-fun-fortune-teller&quot; target=&quot;_blank&quot;&gt;Electronic Sweet-N-Fun Fortune Teller&lt;/a&gt; (2013),&lt;/em&gt; and &lt;em&gt;&lt;a href=&quot;https://partytimehexcellent.itch.io/computers-are-easy-love-is-kind&quot; target=&quot;_blank&quot;&gt;Computers Are Easy, Love Is Kind&lt;/a&gt; (2015).&lt;/em&gt;&lt;/p&gt;
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                          &lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://img.itch.zone/aW1hZ2UvMjEyNTcvODQzMTUuZ2lm/original/r5amOr.gif&quot; /&gt;
&lt;figcaption&gt;Title screen from &lt;a href=&quot;https://partytimehexcellent.itch.io/track-feel-ii&quot; target=&quot;_blank&quot;&gt;&lt;em&gt;TRACK+FEEL II&lt;/em&gt;&lt;/a&gt;&lt;/figcaption&gt;
&lt;/figure&gt;
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            &lt;h2&gt;Custom overlays&lt;/h2&gt;
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&lt;p&gt;For fun, I also created a few custom panel overlays for the Loopy, Gyroid, and NES firmwares.&lt;/p&gt;
&lt;p&gt;At first, I considered making proper replacement panels for each firmware. However, changing out the panel on the #1800 is a bit of work given the 13 panel-mount jacks. So, I took a page from the Vectrex playbook and created thin overlays that could be easily swapped in and out. Each overlay is held in by the four corner screws, so disassembling the panel can be skipped entirely.&lt;/p&gt;
&lt;p&gt;Moffenzeef provides vector files for the #1800&#39;s panel, which I was able to modify for use with my Cricut plotter and cutting machine to accurately draw on and cut cardstock. Then, I handpainted the cardstock with India ink. While not at all necessary, the overlays are a fun way to convey which firmware is loaded on the #1800.&lt;/p&gt;
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                          &lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/loopymodule.JPG&quot; /&gt;
&lt;figcaption&gt;Loopy module with overlay&lt;/figcaption&gt;
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            &lt;h2&gt;Do it yourself&lt;/h2&gt;
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&lt;p&gt;The Loopy, Gyroid, and NES firmware binaries for the #1800 are &lt;a href=&quot;https://github.com/hxlnt/1800&quot; target=&quot;_blank&quot;&gt;available on GitHub&lt;/a&gt;. However, I realize that they&#39;re very reliant on a particular piece of hardware. In the future, I&#39;d like to provide these kits in other, more flexible formats as well. In the meantime, I hope you&#39;re inspired to consider how to preserve endangered sounds through reverse engineering and tool making.&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content>
  </entry>
  
  <entry>
    <title>Currently</title>
    <link href="https://www.nobadmemories.com/blog/2023/06/currently/"/>
    <updated>2023-06-12T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2023/06/currently/</id>
    <content type="html">&lt;p&gt;I&#39;m excited to share that this month, I&#39;m the artist in residence at &lt;a href=&quot;https://www.welcometomyhomepage.net/&quot;&gt;Welcome to My Homepage&lt;/a&gt;. My web-based piece is called &lt;em&gt;PFFT: An evastars retrospective.&lt;/em&gt;&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/pfft.png&quot; /&gt;
&lt;figcaption&gt;Best viewed at 800 x 600&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;The work is both personal and eclectic, bringing together just about every element of my artistic practice as well as some new (to me) territory. I can&#39;t say too much more now, but I&#39;m looking forward to sharing it over the next few weeks.&lt;/p&gt;
&lt;p&gt;You can find &lt;em&gt;PFFT&lt;/em&gt; and other Welcome to My Homepage works at &lt;a href=&quot;https://www.welcometomyhomepage.net/&quot;&gt;welcometomyhomepage.net&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Update:&lt;/em&gt; PFFT: An evastars retrospective &lt;em&gt;is no longer accessible through welcometomyhomepage.net but is permanently available via &lt;a href=&quot;http://femicom.org/fun/pfft/&quot;&gt;this link&lt;/a&gt;.&lt;/em&gt;&lt;/p&gt;
</content>
  </entry>
  
  <entry>
    <title>SIGGRAPH 1979 Film and Videotape Retrospective</title>
    <link href="https://www.nobadmemories.com/blog/2025/10/siggraph79/"/>
    <updated>2025-10-25T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2025/10/siggraph79/</id>
    <content type="html">&lt;p&gt;Below are excerpts of things I found interesting and/or that I want to look up later while reading the &lt;a href=&quot;https://archive.org/details/TNM_ACM__SigGraph_membership_offers_1979_20180226_0202&quot;&gt;25-page PDF scan&lt;/a&gt; of the program listing for the SIGGRAPH ’79 Film and Videotape Retrospective.&lt;/p&gt;
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&lt;figcaption&gt;Verbatim quotes from the program listing are in the main body of this page, while my personal annotations appear in the margins.&lt;/figcaption&gt;
&lt;/figure&gt;
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            &lt;h2&gt;&lt;em&gt;LAPIS&lt;/em&gt; 1966&lt;/h2&gt;
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&lt;p&gt;10 minutes; 16mm movie film&lt;br /&gt;
By: James Whitney at the filmmaker’s L. A. Studio&lt;br /&gt;
Equipment: Mechanical analog machine (prototype)&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/lapis.png&quot; /&gt;&lt;figcaption&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=kzniaKxMr2g&quot; target=&quot;_blank&quot;&gt;On YouTube&lt;/a&gt;.&lt;/figcaption&gt;
&lt;/figure&gt;
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            &lt;h2&gt;&lt;em&gt;TERMINAL SELF&lt;/em&gt; 1971&lt;/h2&gt;
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&lt;p&gt;8 minutes; 16 mm movie film&lt;br /&gt;
By: John Whitney, Jr. at the filmmaker’s L. A. Studio&lt;br /&gt;
Equipment: Mechanical analog machine (prototype)&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;YIN HSIEN&lt;/em&gt; 1976&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;9 minutes; 16 mm movie film&lt;br /&gt;
By: Michael Whitney at the filmmaker’s L. A. Studio&lt;br /&gt;
Equipment: Motion-controlled optical printer (prototype)&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;BINARY BIT PATTERNS&lt;/em&gt; 1968&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;3 minutes; 16 mm movie film&lt;br /&gt;
By: Michael Whitney and John Whitney, Sr. at Information International&lt;br /&gt;
Equipment: FR80 Microfilm Plotter&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;PERMUTATIONS&lt;/em&gt; 1968&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;7 minutes; 16 mm movie film&lt;br /&gt;
By: John Whitney, Sr. at UCLA Health Sciences&lt;br /&gt;
Equipment: IBM 2250&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/permutations.png&quot; /&gt;&lt;figcaption&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=BzB31mD4NmA&quot; target=&quot;_blank&quot;&gt;On YouTube&lt;/a&gt;.&lt;/figcaption&gt;
&lt;/figure&gt;
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            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;FIRST FIG&lt;/em&gt; 1974&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;6 minutes; 16 mm movie film&lt;br /&gt;
By: Larry Cube and Gary Imhoff at Cal Arts&lt;br /&gt;
Equipment: Univac 1108, SC 4020 Microfilm Plotter&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;GENESYS&lt;/em&gt; c. 1969&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;25 minutes (short excerpt); 16 mm movie film&lt;br /&gt;
By: Ronald Baecker, Eric Martin and Lynn Smith at MIT Lincoln Labs&lt;br /&gt;
Equipment: TX-2&lt;BR /&gt;Illustrates the use of the Genesys computer animation system.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;COMPUTER COLOR GENERATIONS&lt;/em&gt; 1972&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;23 minutes; 16 mm movie film with sound&lt;br /&gt;
By: Los Alamos Scientific Laboratory&lt;br /&gt;
Equipment: FR80 Microfilm Recorder&lt;br /&gt;
A documentary about a technique developed at Los Alamos by which computers can produce color film output at the same cost as black-and-white output. Using computer movie runs as examples, the advantages of color over black and white are discussed.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;RON HAYS MUSIC-IMAGE PRESENTATION&lt;/em&gt; 1974-1975&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;50 min; 3/4-inch videotape; sound&lt;br /&gt;
By: Ron Hays at WGBH, Boston; Hollywood, CA; and New York City&lt;br /&gt;
Equipment: CMX computer editor; PAIK-ABE video synthesizer; Scanimate computer; various video switchers and special effects generators plus computer-controlled animation techniques.&lt;br /&gt;
Presentation includes overview of Ron Hays’ work in visual music and multi-media concert situations. Selections include works as seen on public television, feature-length films (&lt;em&gt;Sergeant Pepper’s Lonely Hearts Club Band&lt;/em&gt; and &lt;em&gt;Demon Seed&lt;/em&gt;) plus television coverage of &lt;em&gt;Star Wars&lt;/em&gt; concerts at Montreal Olympic Stadium, 62,000 people in attendance, using lasers and computer imagery. Presentation also includes examples of Emmy award-winning computer graphic title sequences.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;MEASURE FOR MEASURE&lt;/em&gt; 1968&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;14 minutes; 3/4-inch videotape&lt;br /&gt;
By: Animation and Computer Graphics Staff at the New York Institute of Technology&lt;br /&gt;
Equipment: PDP 11s, Evans and Sutherland frame buffers, Three River Graphic Display Processors.&lt;br /&gt;
An animated film that pokes fun at our way of measuring. Two kinds of computer animation and conventional animation were intercut.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;NYIT SAMPLERS&lt;/em&gt; 1976&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;10 minutes; 35 mm movie film and 3/4-inch videotape&lt;br /&gt;
By: The New York Institute of Technology Computer Graphics Laboratory&lt;br /&gt;
A collection of animated pieces made at NYIT including 2-d and 3-d animation, special effects, and commercials.&lt;/p&gt;
&lt;/div&gt;
    &lt;div class=&quot;col-md-4&quot;&gt;
        &lt;/div&gt;
    &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
    &lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;HALLEY FLYBY / TEMPEL 2 RENDEZVOUS&lt;/em&gt; 1978&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;12 minutes; 16 mm movie film; silent&lt;br /&gt;
By: Linda M. Lee, James F. Blinn, and Julian E. Gomez at the Jet Propulsion Laboratory&lt;br /&gt;
Equipment: Evans and Sutherland Picture System 2, PDP 11/55, Univac 1108, Calcomp Microfilm&lt;br /&gt;
A study of a proposed mission to encounter Halley’s Comet and Comet Tempel 2.&lt;/p&gt;
&lt;/div&gt;
                          &lt;div class=&quot;col-md-4&quot;&gt;
                          &lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;
&lt;figcaption&gt;The proposed Halley/Tempel 2 mission did not occur, and the spacecraft instead became &lt;em&gt;Mariner 5&lt;/em&gt; as part of a NASA mission to study the atmosphere of Venus.&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
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            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;PIXILLATION&lt;/em&gt; 1970&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;4 minutes; 16 mm movie film; sound&lt;br /&gt;
By: Ken Knowlton and Lillian Schwartz at Bell Laboratories, Murray Hill, NJ&lt;br /&gt;
Equipment: SC 4020 Microfilm Plotter, optically added color&lt;br /&gt;
Abstract art film.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/pixillation1.png&quot; /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/pixillation2.png&quot; /&gt;
&lt;figcaption&gt;&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
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            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;ABSTRACTIONS ON A BEDSHEET&lt;/em&gt; 1972&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;7 minutes; 3/4-inch videotape; sound&lt;br /&gt;
By: Bill Etra in Miami, Florida and New York City&lt;br /&gt;
Equipment: PDP 11, oscillators&lt;br /&gt;
An abstract art work with computer-controlled audio and computer-controlled programmed distortion of a video raster.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;OLYMPIAD&lt;/em&gt; 1971&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;3-1/2 minutes; 16 mm movie film; sound&lt;br /&gt;
By: Ken Knowlton and Lillian Schwartz at Bell Laboratories, Murray Hill, NJ&lt;br /&gt;
Equipment: SC 4020 Microfilm Plotter, optically added color; BEFLIX and EXPLOR software systems.&lt;br /&gt;
Abstract art film based on programmed manipulation of running man image.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;MS MUFFET&lt;/em&gt; 1975&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;3 minutes; 3/4-inch videotape; sound&lt;br /&gt;
By: Lou Katz, Bill Etra, and Louise Etra at Columbia University and Etras’ studio&lt;br /&gt;
Equipment: PDP 11/45; Tektronix Scan Converter at 4010 terminal; Rutt-Etra Video Synthesizer; Electronic Associates of Berkeley Video Lab; Synthi Audio Synthesizer.&lt;br /&gt;
A real-time interactive art piece, with computer-controlled graphics, colorization, sound and keying effects. The performer interacted with the images as the piece was recorded.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;PATCHWORK &#39;71&lt;/em&gt; Prior to 1971&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;30 minutes; 16 mm movie film; sound&lt;br /&gt;
Collected and Edited By: Professor Kent Wilson, Department of Chemistry, University of California, San Diego&lt;br /&gt;
Equipment: Many systems. Some sound and optical color added by Dr. Wilson.&lt;br /&gt;
A sampler of excerpts from instructional and demo films produced by many of the graphics groups active in the early ’70’s in several universities and laboratories.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;THE PRISM SHOWREEL&lt;/em&gt; 1976-1979&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;4 minutes; 3/4-inch videotape&lt;br /&gt;
By: Peter Chandler, Tony Diment, and Hayden Young at Imperial College, London; EMI Central Research Labs, Hayes; and EMI A/V.&lt;br /&gt;
Equipment: PDP 11/40&lt;br /&gt;
Selected title sequences and commercials.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;THE ANTICS SHOWREEL&lt;/em&gt; 1975-1978&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;5 minutes; 16 mm movie film&lt;br /&gt;
By: Alan Kitching and Colin Emmett at ATLAS Labs&lt;br /&gt;
Equipment: FR80&lt;br /&gt;
Demonstration of the ANTICS software.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;FINITE ELEMENTS&lt;/em&gt; 1977&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;10 minutes; 16 mm movie film
By: Alan Kitching and Colin Emmett at Atlas Lab&lt;br /&gt;
Equipment: SD 4020/ANTICS&lt;br /&gt;
Royal College of Art. A full length animation.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/finite.png&quot; /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/finite2.png&quot; /&gt;
&lt;figcaption&gt;This educational film is available &lt;a href=&quot;https://www.youtube.com/watch?v=7_uSQL9rl30&quot; target=&quot;_blank&quot;&gt;on YouTube&lt;/a&gt;.&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
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            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;THAMES TV TITLE SEQUENCE&lt;/em&gt; 1979&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;1 minute; 16 mm movie film&lt;br /&gt;
By: T. Pritchett at ATLAS Lab&lt;br /&gt;
Equipment: FR80/35 mm&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;THE ALIEN&lt;/em&gt; 1979&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;2 minutes&lt;br /&gt;
By: J. Landsdowne, System Simulation at the CAD Centre, ATLAS Lab&lt;br /&gt;
Equipment: FR80/35 mm&lt;br /&gt;
For 20th Century Fox.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;
&lt;figcaption&gt;It took me a second to realize that they&#39;re talking about the movie &lt;em&gt;Alien&lt;/em&gt;. I&#39;m not sure if it had been released before the 1979 SIGGRAPH. I read that this is a computer-generated wireframe scene, but I haven&#39;t seen the movie, so I&#39;m not sure exactly where or what it is. I guess I&#39;ll move &lt;em&gt;Alien&lt;/em&gt; up on my to-watch list.&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
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            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;WIRE TREES WITH 4 VECTORS&lt;/em&gt; 1978&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
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&lt;p&gt;4 minutes; 3/4 inch video; stereo sound&lt;br /&gt;
Audio by: Lief Brush, Stu Pettigrew&lt;br /&gt;
Video by: Phil Morton, Guenther Tetz&lt;br /&gt;
Black and white performance computer graphics with audio synthesis.&lt;br /&gt;
Equipment: UICC GRASS System, Chicago, Sandin Image Processor, Arp Audio Synthesizer&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;
&lt;figcaption&gt;Ah, the mysterious (Z)GRASS...&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
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            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;PROGRAM #9: AMATEUR TV&lt;/em&gt; 1979&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
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            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;29 minutes, 3/4 inch video; stereo sound&lt;br /&gt;
By: Phil Morton, Jane Veeder&lt;br /&gt;
Using digital home computer, analog signal processing, and light-weight video equipment to produce a subjective research report on amateur television (2,000-plus U.S. Ham TVers transmitting/receiving personal television from their home bases).&lt;br /&gt;
Equipment: Bally Arcade (Home Computer), Sandin Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/amateurtv.png&quot; /&gt;&lt;BR /&gt;&lt;BR /&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/amateurtv3.png&quot; /&gt;&lt;figcaption&gt;It&#39;s like they packed all my favorite things&amp;mdash;Jane Veeder, Bally Astrocade, Sandin Image Processor, &lt;em&gt;and amateur television!&lt;/em&gt;&amp;mdash;all in one 30-minute video. And happily, it&#39;s &lt;a href=&quot;https://www.nobadmemories.com/blog/2025/10/siggraph79/(https://www.youtube.com/watch?v=m70mo5hQm2w&quot; target=&quot;_blank&quot;&gt;on YouTube&lt;/a&gt;. You can find &lt;a href=&quot;https://www.youtube.com/watch?v=5qvHLcjX6Vk&quot; target=&quot;_blank&quot;&gt;Morton and Veeder&#39;s Program #7 on YouTube&lt;/a&gt;, too.&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;REFERENCE CARRIER&lt;/em&gt; 1978&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;2 minutes; 3/4 inch video; silent&lt;br /&gt;
By: Phil Morton&lt;br /&gt;
A dynamic black and white analog computer reference signal to be filled in and colored by the user.&lt;br /&gt;
Equipment: Sandin Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;LOOP CYCLE&lt;/em&gt; 1978&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;2 minutes; 3/4 inch video; stereo sound&lt;br /&gt;
Audio by: Phil Morton, Jane Veeder&lt;br /&gt;
Video by: Jane Veeder&lt;br /&gt;
Nested electronic multiplication and streaming.&lt;br /&gt;
Equipment: Sandin Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;CETACEAN&lt;/em&gt; 1978&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;3 minutes; 3/4 inch video; stereo sound&lt;br /&gt;
Audio by: Chip Dodsworth, Barry Bosch&lt;br /&gt;
Video by: Chip Dodsworth, Phil Morton&lt;br /&gt;
Geographic field collection at Santa Cruz, California and electronic field reprocessing at Chicago, Illinois OCEAN&lt;br /&gt;
Equipment: Portable Video Teck, Sandin Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/cetacean.png&quot; /&gt;&lt;figcaption&gt;Keying video of the tide coming in is surprisingly effective. Video &lt;a href=&quot;https://www.youtube.com/watch?v=lYvS3rPDK2I&quot; target=&quot;_blank&quot;&gt;on YouTube&lt;/a&gt;.&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;ICRON&lt;/em&gt; 1978&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;11 minutes; 3/4 inch video; stereo sound&lt;br /&gt;
By: Bob Snyder&lt;br /&gt;
Multiple visual and audio instrument (simultaneous) configuration running on master analog program.&lt;br /&gt;
Equipment: EMU Audio Synthesizer, Sandin Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;DATA BURSTS: THIRD MOVE&lt;/em&gt; 1978&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;3 minutes; 3/4 inch video; stereo sound&lt;br /&gt;
Audio by: Phil Morton, Bob Snyder&lt;br /&gt;
Video by: Phil Morton, Buenther Tetz&lt;br /&gt;
Color performance computer graphics with audio synthesis.&lt;br /&gt;
Equipment: UICC GRASS System, Sandin Image Processor, EMU Audio Synthesizer&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;THREE VIEWS OF WATER&lt;/em&gt; 1975&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;6 minutes (excerpt); 3/4&amp;quot; videotape color&lt;br /&gt;
By: Dan Sandin&lt;br /&gt;
Analog Image Processing of Naturally Collected Material&lt;br /&gt;
Equipment: Sandin Analog Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;VAPOR TRAILS&lt;/em&gt; 1979&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;5 minutes (excerpt); 3/4&amp;quot; videotape color&lt;br /&gt;
By: Stuart Pettigrew&lt;br /&gt;
Direct Video Synthesis&lt;br /&gt;
Equipment: Analog Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;NCC/GRASS POOP TAPE&lt;/em&gt; 1976&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;15 minutes; 3/4&amp;quot; videotape color&lt;br /&gt;
By: Dan Sandin, Tom DeFanti, Phil Morton&lt;br /&gt;
Circle Graphics Habitat GRASS System/Image Processor Demonstration&lt;br /&gt;
Equipment: Vector General and Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;figcaption&gt;So they&#39;re &lt;em&gt;not&lt;/em&gt; going to address why it&#39;s called &quot;GRASS poop tape,&quot; huh?&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;FIRST TAPE FROM THE DIGITAL IMAGE COLORIZER&lt;/em&gt; 1979&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;10 minutes; 3/4&amp;quot; videotape color&lt;br /&gt;
By: Dan Sandin&lt;br /&gt;
The First Card of the Digital Image Processor in its First
Public Showing&lt;br /&gt;
Equipment: Sandin Digital Image Colorizer&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;CHEMISTRY TAPES (EXCERPTS)&lt;/em&gt; 1973-77&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;5 minutes; 3/4&amp;quot; videotape color&lt;br /&gt;
By: Circle Graphics Inhabitants&lt;br /&gt;
Sample Tape of Rotating Molecules, etc.&lt;br /&gt;
Equipment: Vector General and Sandin Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;SPIRAL 3&lt;/em&gt; 1978&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;10 minutes; 3/4&amp;quot; videotape color&lt;br /&gt;
By: Tom DeFanti, Phil Morton, Dan Sandin, Bob Snyder,
Jane Veeder and Rylin Harris (dance)&lt;br /&gt;
Performance Piece with Digital and Analog Computer Graphics
and Dance&lt;br /&gt;
Equipment: Vector General and Sandin Image Processor&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;L6 - PART I&lt;/em&gt; 1966&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;1966 15 minutes; 16 mm movie film&lt;br /&gt;
By: Ken Knowlton at Bell Labs&lt;br /&gt;
Equipment: Stromberg DatagraphiX 4060 Microfilm Recorder&lt;br /&gt;
Introduction to List Processing Language L6.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;POEMFIELD #2&lt;/em&gt; 1967&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;8 minutes; 16 mm movie film&lt;br /&gt;
By: Ken Knowlton and Stan Van Der Beek at Bell Labs&lt;br /&gt;
Equipment: Stromberg DatagraphiX 4060 Microfilm Recorder&lt;br /&gt;
Computer art film. Concrete poetry.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;figcaption&gt;A classic.&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;UFO&#39;S&lt;/em&gt; 1979&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;3 minutes; 16 mm movie film&lt;br /&gt;
By: Ken Knowlton and Lillian Schwartz at Bell Labs&lt;br /&gt;
Equipment: Stromberg DatagraphiX 4060 Microfilm Recorder&lt;br /&gt;
Computer art.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;METAMORPHOSIS&lt;/em&gt; 1973&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;10 minutes; 16 mm movie film&lt;br /&gt;
By: Ken Knowlton and Lillian Schwartz at Bell Labs&lt;br /&gt;
Equipment: Home-built frame buffer and color television&lt;br /&gt;
Computer art.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;figcaption&gt;I need to know more about this &quot;home-built frame buffer.&quot;&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;CRYSTAL GROWTH&lt;/em&gt; 1978&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;1978 10 minutes; 16 mm movie film&lt;br /&gt;
By: Ken Knowlton, George Gilmer, and Mary Shugard at Bell Labs&lt;br /&gt;
Equipment: Home-built frame buffer and color television&lt;br /&gt;
Simulation of crystal growth.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;BAOBAB&lt;/em&gt; 1979&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;1979 20 minutes; 16 mm movie film&lt;br /&gt;
By: Ken Knowlton and Emmanuel Ghent&lt;br /&gt;
Equipment: Home-built frame buffer and color television&lt;br /&gt;
Computer art.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;WIPEPOEM&lt;/em&gt; 1976&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;6 minutes; 3/4-inch videotape&lt;br /&gt;
By: Patsy Scala at Syracuse University&lt;br /&gt;
Equipment: DEC 10, Grass Valley television switcher, refracted laser light&lt;br /&gt;
Abstract attempts to sensualize computer imagery through use of color, movement, and the interplay of negative and positive space.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;figcaption&gt;I only recently learned about Patsy Scala&#39;s work, which is a real shame. I&#39;m not sure if I&#39;ve seen &lt;em&gt;Wipepoem&lt;/em&gt; or just read about it, but I remember being really impressed. I need to look up more about her and her work.&lt;/figcaption&gt;
&lt;/figure&gt;
                          &lt;/div&gt;
                      &lt;/div&gt;
                  &lt;/div&gt;
              &lt;/div&gt;
&lt;div class=&quot;row&quot;&gt;
    &lt;div class=&quot;col-md-3&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;
            &lt;/div&gt;
            &lt;div class=&quot;col-md-10&quot;&gt;
            &lt;h2&gt;&lt;em&gt;SCOPE II&lt;/em&gt; 1976&lt;/h2&gt;
            &lt;/div&gt;
        &lt;/div&gt;
    &lt;/div&gt;
    &lt;div class=&quot;col-md-9&quot;&gt;
        &lt;div class=&quot;row&quot;&gt;
            &lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;5 minutes; 3/4-inch videotape&lt;br /&gt;
By: Patsy Scala at Syracuse University&lt;br /&gt;
Equipment: DEC 10,Grass Valley television switcher, refracted laser light&lt;br /&gt;
Abstract attempts to sensualize computer imagery through use of color, movement, and the interplay of negative and positive space.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;SYRACUSE CABLE SYSTEMS-COMPUTER VIDEO MUSIC CHANNEL&lt;/em&gt; 1979&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;30 minutes; 3/4-inch videotape&lt;br /&gt;
By: Programming Department Staff at Syracuse Cable Systems&lt;br /&gt;
Equipment: Apple II&lt;br /&gt;
Part of a 24 hour-a-day computer graphics cable channel, possibly the first of its kind in this country.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;figcaption&gt;Sounds like a good idea. Definitely need to look this one up.&lt;/figcaption&gt;
&lt;/figure&gt;
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            &lt;h2&gt;&lt;em&gt;AND-HANDS&lt;/em&gt; 1962&lt;/h2&gt;
            &lt;/div&gt;
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&lt;p&gt;2 minutes; 16 mm movie film&lt;br /&gt;
By: Stan Van Der Beek at Computation Center, University of Texas, Austin&lt;br /&gt;
Equipment: CDC 6600, light pen and keyboard&lt;br /&gt;
Drawings of geometric shapes (hands and heads). Use of type and limited animation.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;figcaption&gt;Huh, had no idea that Van Der Beek did work at my alma mater.&lt;/figcaption&gt;
&lt;/figure&gt;
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            &lt;h2&gt;&lt;em&gt;MAN AND HIS WORLD&lt;/em&gt; 1968&lt;/h2&gt;
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&lt;p&gt;1 minute; 16 mm movie film&lt;br /&gt;
By: Stan Van Der Beek and Ken Knowlton&lt;br /&gt;
Equipment: Stromberg Carlson 4020; BEFLIX software system&lt;br /&gt;
Exploration of graphics and patterns color experiments from black and white originals.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;WHO-HOO-RAYS&lt;/em&gt; 1967-1970&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;7 minutes; 16 mm movie film&lt;br /&gt;
By: Stan Van Der Beek at home&lt;br /&gt;
Equipment: Home-made modifications to standard oscilloscope.&lt;br /&gt;
Radio programs are modified into abstract images, filmed in black and white, and color printed by &amp;quot;Brown/Olvey&amp;quot;.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;POEMFIELD #7&lt;/em&gt; 1969&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;5 minutes; 16 mm movie film&lt;br /&gt;
By: Stan Van Der Beek and Ken Knowlton at Bell Laboratories, Murray Hill, NJ&lt;br /&gt;
Equipment: Stromberg Carlson 4020&lt;br /&gt;
One of a series of computer poems that explore the graphic possibilities of typography and patterns. Made from black and white film printed in color by &amp;quot;Brown/Olvey&amp;quot;.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/poemfield7.png&quot; /&gt;&lt;figcaption&gt;&lt;a href=&quot;https://www.youtube.com/watch?v=AGoExRRCelc&quot; target=&quot;_blank&quot;&gt;Poemfield #7 on YouTube&lt;/a&gt;.&lt;/figcaption&gt;
&lt;/figure&gt;
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&lt;h2&gt;&lt;em&gt;COLLIDEOSCOPE&lt;/em&gt; 1966&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;4 minutes; 16 mm movie film&lt;br /&gt;
By: Stan Van Der Beek, Ken Knowlton, and Carol Bosche at Bell Laboratories, Murray Hill, NJ&lt;br /&gt;
Equipment: Stromberg Carlson 4020&lt;br /&gt;
Experiments with text and typography. A short poem is transformed into a series of patterns and optical illusions.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;SYMMETRIKS&lt;/em&gt; 1972&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;7 minutes; 16 mm movie film&lt;br /&gt;
By: Stan Van Der Beek and Wade Shaw&lt;br /&gt;
Equipment: Light pen&lt;br /&gt;
Drawings that are multi-copied by the computer. An experiment to make color from a black and white film.&lt;/p&gt;
&lt;/div&gt;&lt;div class=&quot;col-md-4&quot;&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-3&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-2 subheaderblock&quot; style=&quot;background-color:var(--color4-light);&quot;&gt;&lt;/div&gt;&lt;div class=&quot;col-md-10&quot;&gt;
&lt;h2&gt;&lt;em&gt;EUCLIDEAN ILLUSIONS&lt;/em&gt; 1979&lt;/h2&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;div class=&quot;col-md-9&quot;&gt;&lt;div class=&quot;row&quot;&gt;&lt;div class=&quot;col-md-8&quot;&gt;
&lt;p&gt;11 minutes; 16 mm movie film&lt;br /&gt;
By: Stan Van Der Beek and Richard Weinberg at NASA, Houston, Texas&lt;br /&gt;
Geometric shapes penetrate each other and move through space. An unexpected moment in geometric order.&lt;/p&gt;
&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;&lt;/div&gt;</content>
  </entry>
  
  <entry>
    <title>The internet is (not) forever</title>
    <link href="https://www.nobadmemories.com/blog/2025/10/internet-is-not-forever/"/>
    <updated>2025-10-30T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2025/10/internet-is-not-forever/</id>
    <content type="html">&lt;p&gt;Last week&#39;s &lt;a href=&quot;https://www.nobadmemories.com/blog/2025/10/siggraph79&quot;&gt;notes on the SIGGRAPH &#39;79 Film and Videotape Retrospective&lt;/a&gt; were part of an experiment in moving my blog toward something I&#39;ve long intended for it to be: a studio log where I can take notes on and organize reference material related to my practice.&lt;/p&gt;
&lt;p&gt;I&#39;ve been doing a lot of PDF and website downloading lately, fueled by an uneasy feeling that the knowledge avalanche all around us is burying decades and centuries of texts with heaps of incoherent, profit-driven AI slop. So I read through old scanned magazines, catalogs, out-of-print books, and save or highlight little snippets that interest me.&lt;/p&gt;
&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/highlight.png&quot; /&gt;
&lt;figcaption&gt;An excerpt about creating text overlays in TV broadcasts using electronic character generators from &lt;em&gt;Television Graphics: From Pencil to Pixel&lt;/em&gt; (Douglas Merritt, 1987)&lt;/figcaption&gt;
&lt;/figure&gt;
&lt;p&gt;I appreciate how much of this is available through &lt;a href=&quot;https://archive.org/&quot;&gt;archive.org&lt;/a&gt;, though I&#39;ve been saving offline copies, too, in the event that the unthinkable happens and all their content is zapped out of existence. (I suppose it &lt;em&gt;will&lt;/em&gt; happen at some point, but hopefully not in my lifetime.)&lt;/p&gt;

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            &lt;h2&gt;MyLifeBits&lt;/h2&gt;
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&lt;p&gt;I don&#39;t know if you call this archivist&#39;s instinct, paranoia, practical preparedness, or what. But I do remember being quite struck last year reading about Chester Gordon Bell, a computer engineer who designed several of the PDP minicomputers. In the 1990s, he helped found Microsoft Research, where he explored the fields of telepresence and quantified self/lifelogging. His research project was called MyLifeBits, which was an effort to develop a software platform to store all manner of personal telemetry, media, etc. as a digital backup for one&#39;s life. Bell wrote several books and gave a whirlwind of talks about this work. In 2002, the BBC said this of the project in &lt;a href=&quot;http://news.bbc.co.uk/2/hi/technology/2495649.stm&quot;&gt;an article titled &amp;quot;Microsoft plans online life archive&amp;quot;&lt;/a&gt;:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;Microsoft researchers are working on ways to create a &amp;quot;back-up brain&amp;quot; that will do a much better job of containing and cataloguing every picture you take, document you write or conversation you record. The scientists collaborating on the project believe that the database of your life could hold a vast array of items that are automatically catalogued and as easy to search as Google. If it proves successful, the project could realise the dreams of hypertext visionary Vannevar Bush, who first floated the idea of a lifestore more than 50 years ago. The MyLifeBits research group is based at Microsoft&#39;s research lab in San Francisco.&lt;/p&gt;
&lt;p&gt;New Scientist magazine reveals that Gordon Bell, one of the scientists driving the MyLifeBits project, is already putting as much material as he can in a directory of his life. It reports that every e-mail message Mr Bell sends and receives is already being stored along with everything he reads or buys online. Mr Bell has also started recording all phone conversations and any meetings he attends.&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;MyLifeBits was never finished. In later years, Bell conceded that the smartphone would come to fulfill the role imagined for MyLifeBits, and presumably his goals for the work shifted or shrank.&lt;/p&gt;
&lt;p&gt;Bell died in 2024. &lt;a href=&quot;https://gordonbell.azurewebsites.net/&quot;&gt;His website&lt;/a&gt; is still online, though links are slowly beginning to break. And while Bell&#39;s website provides a nice catalog of his publications and talks, it&#39;s unclear what happened to the decades of telemetry and memories he collected on his own life.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;To test the application, Bell is downloading his own life onto a hard drive at the [Microsoft] media lab. His database spans more than a century of data: the first entry consists of photographs of his parents taken as children in 1900 and the last entry (as of Thursday morning) was a website he browsed before he was interviewed for this article. —&lt;a href=&quot;https://www.wired.com/2002/12/saving-your-bits-for-posterity/&quot;&gt;&amp;quot;Saving Your Bits for Posterity,&amp;quot; &lt;em&gt;Wired&lt;/em&gt;, Dec. 6, 2002&lt;/a&gt;&lt;/p&gt;
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                          &lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img src=&quot;https://www.nobadmemories.com/img/instrumented.png&quot; /&gt;
&lt;figcaption&gt;Chester Gordon Bell models &quot;the instrumented me.&quot;&lt;/figcaption&gt;
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            &lt;h2&gt;The siren song of cataloging&lt;/h2&gt;
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&lt;p&gt;There&#39;s an obvious cautionary tale here: Don&#39;t build your legacy (or catalog, if you prefer) at the expense of building your life. It&#39;s especially relevant to those among us who experience near-obsession with modularity, information structure, and preservation, cheered on by the possibilities of self-made software. Perhaps we love the history of hypertext, we write our own programming languages, we prefer Markdown or plain text over proprietary file formats. We invoke Vannevar Bush and Ted Nelson, nevermind the irony of the Xanadu Project&#39;s fate as a perpetual demo. We may even try, at some point, to develop some overarching &amp;quot;everything machine.&amp;quot;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&amp;quot;What have you been up to lately?&amp;quot;&lt;/p&gt;
&lt;p&gt;&amp;quot;I&#39;m writing this... software.&amp;quot;&lt;/p&gt;
&lt;p&gt;&amp;quot;Oh, cool. What&#39;s it do?&amp;quot;&lt;/p&gt;
&lt;p&gt;(Eyes widen) &amp;quot;Everything.&amp;quot;&lt;/p&gt;
&lt;p&gt;&amp;quot;What do you mean everything?&amp;quot;&lt;/p&gt;
&lt;p&gt;(Eyes close) &amp;quot;It does everything. It&#39;s, like, a self-compiling system for making open-ended systems. OK, OK, imagine that—&amp;quot; (sips coffee) &amp;quot;You know the hypertext paradigm? Never happened. The web browser, the iPhone, man, NONE of that shit ever happened. THAT&#39;S what I&#39;m building. It&#39;s not software, really. It&#39;s more like an operating system built on a conceptual framework. So it can be anything, everything, simultaneously. And it&#39;s really simple to use. Well, it will be when I finish it.&amp;quot; —&lt;a href=&quot;https://merveilles.town/@HXLNT/115200074653272901&quot;&gt;my recent post on merveilles.town&lt;/a&gt;&lt;/p&gt;
&lt;/blockquote&gt;
&lt;p&gt;I tumbled down these paths recently. They&#39;re fun, but they&#39;re not &lt;em&gt;fruitful&lt;/em&gt;, for better or worse. I&#39;m now realizing that I can collect and preserve things without the full gravity of building &amp;quot;C:&#92;Dropbox&#92;My Lasting Legacy.zip.&amp;quot; Hence: studio log. Excerpt what&#39;s relevant, save it offline, &lt;em&gt;maybe&lt;/em&gt; mirror it online, and then actually use it for something. Find a cool animation technique from the 70s that was made obsolete by computers? Document it, write about it, then &lt;em&gt;try it.&lt;/em&gt; That&#39;s the plan, anyway.&lt;/p&gt;
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            &lt;h2&gt;The internet is (not) forever&lt;/h2&gt;
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&lt;p&gt;The other cautionary tale: what&#39;s online isn&#39;t online forever, even when you&#39;ve dedicated decades to explicitly working toward digital preservation as Bell did.&lt;/p&gt;
&lt;p&gt;One side of that coin is &amp;quot;aaaah, quick, print out all the websites and put them in 3-ring binders!&amp;quot; (Y&#39;all have 3-ring binders, still, right?) But the other side is, &amp;quot;ehhh, this&#39;ll be offline soon enough.&amp;quot; And that&#39;s the freeing side that reminds me that my logs don&#39;t need polish or editorial consistency. They can just be however they are, warts and typos and all.&lt;/p&gt;
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  </entry>
  
  <entry>
    <title>Another electrical refrigerator</title>
    <link href="https://www.nobadmemories.com/blog/2026/05/18/"/>
    <updated>2026-05-18T00:00:00Z</updated>
    <id>https://www.nobadmemories.com/blog/2026/05/18/</id>
    <content type="html">&lt;figure style=&quot;margin-left:24px; margin-right:-24px; padding-bottom:36px; padding-top:-36px;&quot;&gt;&lt;img srcset=&quot;https://www.nobadmemories.com/img/electrical-merchandising-jan-1926-vol-35-no-1.png 2x&quot; /&gt;
&lt;figcaption&gt;From &lt;a href=&quot;https://babel.hathitrust.org/cgi/pt?id=nyp.33433108195599&amp;seq=28&quot; target=&quot;_blank&quot;&gt;the January 1926 issue of &lt;em&gt;Electrical Merchandising&lt;/em&gt;&lt;/a&gt;.&lt;/figcaption&gt;
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